Portsmouth 1745 Campaign for Colonial Gothic

MTE-Portsmouth-1745Mystical Throne Entertainment is proud to announce the release of the Portsmouth 1745 licensed campaign book for Rogue Games’s Colonial Gothic. This campaign book covers 210 pages, presenting a detailed setting of New England in 1745, centered on Portsmouth, New Hampshire along with a collection of connected plot point adventures and a large collection of low-level and mid-level adventures. The PDF is now available and the print-on-demand versions will be available soon!

Portsmouth 1745 (Colonial Gothic) [PDF: $15 | POD: Coming Soon | PDF/POD: Coming Soon]

http://www.rpgnow.com/product/153090/Portsmouth-1745-Colonial-Gothic

The year is 1745. The lure of open land, religious freedom, and riches to be made has drawn you away from your home in England to the New World. Unbeknownst to those who usher you across the Atlantic, your desires are more than what the authorities may find appropriate.

You like to delve into the world of the unknown. Your curiosity has led you to an underground world that hides beneath everyone’s nose. Rumors abound of the Indian shamans that can teach you new things, as long as they deem you worthy, or of the treasures waiting to be discovered. Relics of times long gone lie in wait, housing unimaginable power. Tomes of esoteric lore are said to dwell within shelters only accessible through hazardous terrain. But you don’t let silly rumors keep you from the occult power you seek. You are determined to uncover the secrets of centuries past and harness their dark powers.

However, many beings stand in your way, and the journey is not without peril. There are Templars to avoid, witch hunters to fight, natives to exterminate, and worse. It is said creatures of evil powers lurk across the New World, protecting the esoteric knowledge of centuries past and doing everything they can to keep their lands free of intruders. Your quests will not be easy, and scrutiny will be constant, but the payoff can be huge. For those who hold the power of the occult may hold the power to change the future.

This is the New World, and you are here to exploit its true secrets.

This is Colonial Gothic.

Portsmouth 1745 presents a full campaign setting set in Portsmouth, New Hampshire in 1745, licensed for use with Colonial Gothic (available from Rogue Games). But this isn’t just a campaign, it’s a complete delve into Portsmouth and the surrounding areas, presenting a new fleshed-out region for Colonial Gothic adventures! The basic timeline is moved from the Revolutionary War to 1745, before the French and Indian War. The lands are filled with turmoil due to the ongoing struggles with New France and the Native Americans. Somewhere amongst all this chaos, the occult operates, hidden away from prying eyes. Their mission? To find great, powerful relics!

Portsmouth 1745 includes:

  • New character options.
  • New spells and the introduction of dark magic.
  • A detailed gazetteer of New England, centered on Portsmouth, NH.
  • Detailed NPCs.
  • A collection of plot point adventures.
  • A collection of low-level adventures
  • A collection of mid-level adventures
  • New adversaries.
  • … and more!

Portsmouth 1745 is not a standalone book. It requires the Colonial Gothic core rulebook and GMs will want a copy of Bestiary at the least, all available from Rogue Games.

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