Avalon Games Fools No One in April

Avalon Games Fools No One in April

You know, there’s a difference between tricking someone and foolin’ someone. I have never minded good GMs that influence their players, getting them to do things they wouldn’t normally do. But I hate GMs who are jerks about it. My experience: playing for the first time in years my GM gets us along a waterway and eventually gets us to an underwater hideout. Said hideout has in the middle of the room a big chest on a pedestal. I look around the edge of the room, pick up a few things, and make to leave.

GM: What about the chest?
Me: Too suspicious looking; not touching it.
GM: What? No, you should check the chest.
ME: Nah, don’t want to. I’m leaving.
GM: Come on, check the chest, I swear there’s nothing wrong with it.
Me: ….
GM: I swear.
Me: Fine. I’ll check the chest.
GM: It’s a trap, delivering XX electrical damage. Roll.
Me: (I stare at him)
GM: (Smiling) You should never trust the GM.
Me: We’re done here.

And seriously, I WAS done and told him not to come back as my GM or anything else. I was called a spoilsport and mean and nasty. It was a slimy move and I hate people who do that. So… in terms of GMs who trick their players… Don’t be a jerk about it.

***

Heroes Weekly
5 Pages plus
$3.99

Each week Avalon Games offers a new issue of Heroes Weekly. Packed full of great superhero fun, each issue will offer a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

Don’t miss an issue, they are super!

AVG4100-HW-81, Heroes Weekly, Vol 4, Issue #9, Side Kick
Writer: Robert Hemminger

Need some extra help with those super-villains? Well, add a sidekick to your crime-fighting toolkit. A great advanced class for this awesome game. AVG4100-HW-82, Heroes Weekly, Vol 4, Issue #10, Phantasm Writer: Charles Smith A terrifying villain… or is he?

AVG4100-HW-83, Heroes Weekly, Vol 4, Issue #11, Unstoppable
Writer: Robert Hemminger

A new advanced class for you this week. This time we focused on a strong character that cannot be stopped once he gets moving.

AVG4100-HW-84, Heroes Weekly, Vol 4, Issue #12, The In-Betweeners
Writer: Charles Smith

Nasty creatures from another dimension!

***

Freak Nation: Heroes Wear Masks Adventure #6
AVG 4100-AD-06
20 Pages plus
Charles Smith
$5.99

This adventure is filled with high-tech villains looking to become more than human. This adventure is for use with the Heroes Wear Masks game system, although it may be useful for anyone playing with a superheroes setting. Comes with everything you need to run the adventure as well as figure flats of all the characters you will encounter in the game. Try this and other adventures for the HWM system and have a heroic time.

***

Avalon Models, A-Frame Aliens Set #4
AVG4700-A-09
$1.50

A collection of 10 A-Frame Paper Models. This set offers 10 aliens in full color. Save your money and don’t go out to buy those expensive plastic and metal figures when you can get great models for a small price. Print up as many as you need and have fun. Look for other great models in this series.

***

Avalon Models, Tri-Frame Aliens Set #4
AVG4700-T-09
$1.50

A collection of 10 Tri-Frame Paper Models. This set offers 10 aliens in full color. Save your money and don’t go out to buy those expensive plastic and metal figures when you can get great models for a small price. Print up as many as you need and have fun. Look for other great models in this series.

***

Avalon Models, Figure Flat Aliens Set #4
AVG4700-F-09
$1.50

A collection of 10 Figure Flat Paper Models. This set offers 10 aliens in full color. Save your money and don’t go out to buy those expensive plastic and metal figures when you can get great models for a small price. Print up as many as you need and have fun. Look for other great models in this series.

***

Monster Hunters, Werewolf Faction Book
AVG 5000-04
46 Pages
Robert Hemminger, Josh Vogt
$7.99

All you need to run the Werewolf faction in the Monster Hunters, Battles of Blood tabletop skirmish-level game from Avalon Games. We have the Masters, the Heroes, and the minions. Inside you will find all the stats for Larry Talbot and other great monsters as they fight to destroy mankind with their monstrous terrors. This faction book provides full stats on all the characters, items for the werewolf faction, and scenarios just for these creatures of the dark, along with great hidden objectives.This is a must-buy if you love Monster Hunters.

Inside you will find information on:

  • Larry Talbot
  • Ferenc Nádasdy
  • Baroness Bathory
  • Captain of the Guard
  • The Old Gypsy Woman
  • Wolfwere
  • Dire Wolf
  • Minor Werewolves
  • Rapid Wolves
  • Gypsies
  • Gypsy Rogues
  • Men-at-Arms
  • And much more!

With Monster Hunters taking the Gothic Horror genre and standing it on its head, Avalon is bringing to our fans a great new game using classic monsters, gothic horror, and miniature battles. Don’t sit alone in the dark—get your friends together and have a scary night of tabletop fun with Monster Hunters, Battles of Blood.

***

Monster Hunters, Werewolf Faction Figure Flats
AVG 5000-04-FF
3 Pages
Robert Hemminger
$1.99

Now you can get a game of Monster Hunters going faster with these easy-to-use paper figure flats. Based on the characters of the werewolf faction, you have enough figures here to represent them all.

***

Monster Hunters Battle Mat, The Winter Woods
AVG 5100-WW-BM
26 Pages
$5.99

Need a snow-covered forest to play your Monster Hunter game in, or for any other RPG? As always, Avalon Games is here to help out with 9 great, full-color battle mats. Each tile is an 8” x 8” square and fully compatible with all tabletop games that use an inch as the base of movement and range.

Used with Avalon’s Monster Hunters, Battle of Blood, you can run countless battle between monsters and heroes and expand your RPG games with full-color encounters. Use these tiles with any other game you like, and have fun mixing and matching the tiles with other sets Avalon will release. Bring the fight to the woods and let the battles begin!

***

Avalon Class, Axe for Hire
AVG5300-04
4 Pages
$4.99
Ed Fleming

Each issue of Avalon Class will bring to your game a new advanced class for the Pathfinder RPG. Add new directions for players to explore, or create new possibilities for NPCs. Whatever the use, each class will open up all sorts of adventurous doors to dive into and game.

***

One Knight Games, Vol 1, Issue 5
AVG4900-05
17 Pages
A.J Keening
$5.99

Adventures in the CYCLON Futuristic Cycle Racing and Drama! The Cyclon: High-speed cycle racing on the ever-changing plasti-tracks of the Cyclon. It’s high-speed thrills and danger in the deadly motorcycle racetracks of the future. Racers may live the high life, but it can all evaporate in an instant in a burst of fire and smoke from a deadly wreck.

In this series of adventures, two of the Players will portray “story characters.” Each story character has a single rule that must be obeyed during character generation. One of the Players will be the Kid. The only thing the Kid character must be is young. The second Player must be the old racing Partner of the Kid’s now-deceased Parent. The only thing the Partner must be is on the same team as the Kid. Other than that, the Players have full control over who these characters are, from name to sex to chosen skills. Also, the Kid has a few added benefits in return for having the character’s age dictated.

The Parent of the Kid was a famed Cyclon racer. One day, though, the Parent died on the track in a ball of flames. The only things most dead racers leave to their family are debts, and the lease on the racing seat they rented from the racing company that controls their cycle. In most situations, the families sell the racing seat back to the sponsor company, using the proceeds to pay off the debts, and then live of the remainder. In this rare case, the family decided to hold onto the seat until the Kid came of age to race in the Parent’s place. Shammy Spark: In this adventure for Cyclon the Kid is learning the way of things.

The Kid’s parent was a famed Cyclon racer, but died on the track in a ball of flames. The Kid has come of age and now races the Parent’s old racing seat. But Cyclon racing is an expensive proposition, especially for newcomers like the Kid. Somehow, the Kid is going to have to contrive to scrape together the funds necessary to keep racing, renegotiate a contract with hostile sponsors, and fend off a bunch of racers who would rather see the Kid fail. That Kid had better be clever.

Or else exceedingly lucky. When you need a game for just one night, One Knight Games provides everything you need. From reading the rules to making characters to playing the adventure, everything is geared toward having it all happen in a single night. The game rules are free, so download the system at http://www.rpgnow.com/product/124526/One-Knight-Games-Free-Rules?cPath=1658_19945 and check it out. Then try out the new adventures in Cyclon, which combines speed and adventure!

The adventures of One Knight Games provide the story, maps, and descriptions of encounters—everything you need to run the adventure. However, they do not tell the GM what to say during an encounter, nor do they dictate how to run said encounters. These things are up to the Gamemaster to decide. This issue of One Knight Games offers a full night’s worth of fun, everything you need to run a fast, fun game with little effort and very little prep time.

Need a fast game to fill the night? Avalon is ready to help with our One Knight Game system. Get a free copy of the rules on the website, and get your game on.

***

One Knight Games, Vol 1, Issue 6
AVG4900-05
17 Pages
A.J Keening
$5.99

Adventures in the Old West Adventures and Outlawin’, Gamblers and Gunslingers

The Old West: After the Civil War ends, some former soldiers quickly find themselves at the end of their means. Their meager payout from the war doesn’t last long, and herding cattle and sheering sheep is seasonal work. Eventually, then, these former soldiers begin to supplement their incomes with various acts of outlawry, using skills they learned during the war. It isn’t long after that before they become a gang of outlaws in truth. Believin’ in honesty, they call themselves the Outlaws.

Dead End Gulch: Due to a little “misunderstanding,” a couple of the Outlaws have ended up thrown in jail and sentenced to hang for crimes that they didn’t commit. ‘Course they got a number of crimes that they did commit that would see them hanged, too, if’n those around these parts knew about ‘em. But that’s all beside the point to the Outlaws’ way of thinking, and the injustice of this here trial and hanging sore outrages the Outlaws’ sense of justice. They’re not about to let the Law get away with such shenanigans.

When you need a game for just one night, One Knight Games provides everything you need. From reading the rules to making characters to playing the adventure, everything is geared toward having it all happen in a single night. The game rules are free, so download the system at http://www.rpgnow.com/product/124526/One-Knight-Games-Free-Rules?cPath=1658_19945 and check it out. Then try out Adventures in the Old West, which combines intrigue and adventure!

The adventures of One Knight Games provide the story, maps, and descriptions of encounters—everything you need to run the adventure. However, they do not tell the GM what to say during an encounter, nor do they dictate how to run said encounters. These things are up to the Gamemaster to decide. This issue of One Knight Games offers a full night’s worth of fun, everything you need to run a fast, fun game with little effort and very little prep time.

Need a fast game to fill the night? Avalon is ready to help with our One Knight Game system. Get a free copy of the rules on the website, and get your game on.

***

Avalon Clip Art, Gargoyles
AVG 1661
14 Pages
$4.50

Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price. Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products. Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…

Usage Requirements/Limitations: You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections. If you use any of these images, in your product, you must include the statement:

Some artwork copyrighted by Avalon Games, used with permission.

By purchasing this product you agree to these terms. All work has been scanned at 300 DPI. Why re-invent the wheel when Avalon Games has already done all the hard work?

***

Avalon Art, Cars Set 9
AVG4600-09
5 Pages
$2.99

A great series of top-down views of a car, it comes in several versions: black-and-white line art, full-color, full-color and ready for a race, full-color with guns, and a four road warrior version set with different guns and colors. A great way to add some fun to your board game. Use them as counters, art images for your product, or just print them up and use them in your RPG. Whatever you use them for, you will find they are great quality images at a great price. Look for more cars in the series — each month a new release will arrive, expanding your options and adding to your fleet of road warrior-ready cars.

Usage Requirements/Limitations: You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections. If you use any of these images, in your product, you must include the statement:

Some artwork copyrighted by Avalon Games, used with permission.

By purchasing this product you agree to these terms. All work has been scanned at 300 DPI.

***

Avalon’s Mystic Treasures, Five Elven
Weapons AVG 5200-03
7 Pages
$4.99
Writer: Mike Myler

Need some great magic items for your Pathfinder game? Each issue of the Avalon Mystic Treasures series will focus on five new magical items for any Pathfinder games. Each item comes with a full description, powers, and cost, as well as history and adventure hooks. All you need to do is drop them into your game and watch your players squeal with delight. Each issue will showcase news items and new treasures, so get each and every issue and add to your magical collection.

***

Arcana Journal #59
AVG2300-14-59
45 Pages
$2.99

The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location are also offered. In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.

This issue of the Journal will cover the following aspects of the game world.

  • House Hardden
  • Lore Master Magic
  • Magi of the Age of Rebirth
  • Ruin of Shivmilith
  • Dress of the West

***

Still pisses me off every time I think about it…

See you next month.

Jen Seiden
Promotional Manager for Avalon Games

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