DramaScape has launched the first two battlemaps for two new map series: Blueprints, for modern maps, and DungeonScape, for fantasy dungeon tiles. [View our entry in the Roleplayers Chronicle Reference database here.]
This Product is a 40 x 40 inch, Black and White Blueprint of a Beach House.
The Product comes with the Hex, Square and No Overlay versions and the Virtual Tabletop Maps.
“Let’s hit the beach everyone!”
Beach House is our first blueprint style map. This is a hand-drawn, black and white map. The product includes the floor plan of a large ground floor and a smaller first floor. Each individual room in the house is labeled and includes hand-drawn objects signifying all of the furnishings of the room.
Beach House is intended for use in modern games. It could also easily be used in near future science fiction games.
Beach House makes an excellent floor plan for a vacation spot or summerhouse for a rich character. With plenty of couches and a guest bedroom, their friends can also crash there.
In a superhero game, it would make a lot of sense for a residence for the rich superhero’s secret identity. The gym and sauna allows the hero to train and work out and a garage with fast cars to get to crime scenes. Perhaps there is even a secret lair/basement level underneath the beach house. Our Hideout map would make an excellent secret basement level, perhaps underneath the garage for this purpose.
Adventure hook for use with this product.
Alter Ego’s End: Somehow a super villain has found out the super hero’s secret identity. With him residing at his summer beach house, the super villain marshals all his henchmen and underlings to go and attack the super hero. Whether the super villain himself joins in depends on the super villain’s strength. A mastermind would sit back and watch and a brute would join the fray for example.
The super hero may have been surprised, but by chance he was looking out the sunrise or sunset terrace and sees the army headed towards his beach house. Does he escape to fight another day by running to the garage and quickly starting one of his cars for a thrilling chase? Brazenly open the front door and dare them to fight him in the doorway?
DriveThruRPG: Beach House
“Never work for a paranoid wizard. This dungeon shifts every twenty-four hours. Whether the rock walls actually move or it’s just an illusion I don’t know. What I do know is that it’s disorientating and that relearning a maze every day is almost not worth the good pay.”
DungeonScape consists of 40 unique modular 6 x 6 tiles that can be used to build a small dungeon. DungeonScape uses connective tiles such as bridges, hallways, and intersections that lead to destination tiles in the dungeon such as the bakery, barracks, dining/meeting room, forge, master bedroom, prison, ritual room, storage rooms, torture chambers, and wine cellar. Some tiles are obstacle tiles such bubbling pools, impeding webs, and trapped hallways or rooms. Build a dungeon for a session, break it down, and make a different dungeon for next time!
The product also includes all of the pieces in jpeg format for use with Virtual Table Top software.
The product is intended for use in fantasy or horror games. In a modern game it be used as an old keep, cellar, etc.
The product has small yellow crosses displayed on passable areas at 1” intervals for a less obtrusive grid.
There are several ways to use the tiles. You can use them to create a dungeon before play and tape it together before a session. Or you could begin with a starting tile and all the other tiles face down, with the Game Master revealing new tiles as line of sight allows them to see into the various rooms. Or you can stack the tiles as a draw deck and randomly draw tiles to build the dungeon as the group explores the area. They could also be used as additional tiles for any type of dungeon board game that uses randomized tiles.
DriveThruRPG: DungeonScape Vol 01