I guess it’s time for another Run & Gun preview, so we’ve got one posted! This time we’ve posted the entire introductory section to give you an idea of what you’ll be able to find in the book and how it can be used. It’s totally free, and available at either the Battleshop orDriveThruRPG, so I can’t conceive of a single reason to not go out and get it. Enjoy!
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always?
Run & Gun is a combat core rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialized techniques—they’re all here! Break the book open and prepare to raise your game!
Note: This is an in-progress preview of Shadowrun: Run & Gun, and proofing is still underway. Spelling, grammar, “p. XX” references and so on will be updated before heading to press.
DriveThruRPG: Shadowrun: Run & Gun, Preview #2