November 19 New Releases

Here’s a look at today’s new and third party releases.


Necromancers of the Northwest [visit their website here] has released a new collection of Pathfinder spells in their latest release, Advanced Arcana, Volume IV. “Advanced Arcana Volume IV is more than just a collection of over 100 brand new, never-before-seen spells. It, like its critically-acclaimed predecessors, was specifically designed to challenge the status quo of the way that magic works in your game. Previous installments of Advanced Arcana have questioned the concept of spell slots, and created spells that modify other spells, or which can be cast at different spell levels for different effects. This installment turns its eyes to the boundaries between the schools of magic themselves, creating versatile alternate-school spells, which have different effects depending on which school they are cast as, and powerful dual-school spells, whose effects are so potent that they cannot be contained by a single school of magic. This book also contains the return of the popular fountain spells, which allow you to restore a used spell slot to your mind after casting them.” Written by Alex Riggs and Joshua Zaback, it’s available for purchase from DriveThruRPG: Advanced Arcana Volume IV.

The Knotty Works [visit their Facebook page here] has released their second Advancing with Class supplement for Pathfinder with new character options for The Wizard. “Four new archetypes, one new prestige class, six new arcane school specializations, two new feats, five new spells, and seven new familiars solely designed to expand the roles and options of the Wizard class. Advance with dignity, advance with power, this Advance with Class supplement focuses on giving the Wizard a real edge while maintaining balance with other the other classes.” Written by John Buckley, it’s available for purchase from DriveThruRPG: Advancing with Class: The Wizard.

Ennead Games [visit their website here] has released their latest World Wonders supplement for Pathfinder, a guide to build your own wonders, with a look at Effects. “The universe is full of wonders. Sometimes this are made through deliberate effort, like a mighty bridge or great forge. Other times though, this comes about through accident. Whatever the reason, the World Wonders classed as “Effects” linger on after the initial event that has created them has gone.” Written by Chris Kentlea, it’s available for purchase from DriveThruRPG: [PFRPG] – World Wonders – Supplement 2 – Effects.

Mutants & Masterminds

GRP-MM-Players-Guide-to-Emerald-CityGreen Ronin Publishing [visit their website here] has divided their Emerald City setting book, for Mutants & Masterminds, into three separate PDFs for those who only need parts of it. “We have decided to place the individual books from Emerald City in our Green Ronin Online Store as separate PDF downloads. If you’re a player and don’t need the gamemaster information from Secrets of Emerald City or the Emerald City Knights Adventure Series, you can now purchase just the Player’s Guide to Emerald City for $10. If you’re a GM running a campaign in Emerald City, but you already have all the Emerald City Knights PDFs from when the adventure series was released as separate PDFs, you can just pick up Secrets of Emerald City for $15, or that plus the Player’s Guide. Or, if you just want the Emerald City Knights Adventure Series as one PDF download, you can get that for $10.” All of them are available for purchase from DriveThruRPG:

DriveThruRPG: Player’s Guide to Emerald City
DriveThruRPG: Secrets of Emerald City
DriveThruRPG: Emerald City Knights Adventure Series

Misfit Studios has released their latest Manual of Mutants & Monsters villain supplement for Mutants & Masterminds – Nuclear Toxyderm [view our entry in the Roleplayers Chronicle Reference database here]. “This release of The Manual of Mutants & Monsters provides game stats on the Nuclear Toxyderm, an elemental spirit that is drawn to areas of nuclear activity and waste. Upon arriving from their dimension, these energies possess the nuclear materials and transform into a raging monster of nuclear toxins.” Written by Steven Trustrum, it’s available for purchase from DriveThruRPG: The Manual of Mutants & Monsters: Nuclear Toxyderm.

Dungeons & Dragons

EN Publishing [visit their website here] has released the Dungeons & Dragons version of part 2 of their Santiago adventure path – Belladonna, Nightshade, and the Sargasso Rose. “Belladonna, Nightshade and the Sargasso Rose brings the heroes into a deeper plot. Fresh from their meeting with the raconteur Stern on Port Étrange, the party sets course for the planet of Belladonna, where they hope to meet with Duncan Black and learn more about their ultimate quarry, Santiago. After their first encounter with the Democracy, they’ll finally meet the Sargasso Rose, whose information will prove invaluable as they continue their hunt and set them on a crash course for planets mysterious and people even more so.” Written by Mike Resnick and Malcolm Northwinter, it’s available for purchase from DriveThruRPG: SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (D&D 4th Edition).


GURPS is very complete in the supplements available, and Steve Jackson Games’ latest Thaumatology release [visit their website here] covers Chinese Elemental Powers. ” Wood, fire, earth, metal, and water. Cycling between creation and destruction, the Chinese view of elemental forces are as perfect in their balance as they are flavor . . . which makes them ideal for gaming! From the mind of William H. Stoddard — author of GURPS Social Engineering, GURPS Thaumatology: Urban Magics and many others — comes GURPS Thaumatology: Chinese Elemental Powers, a new magic system that adds these elemental wonders to your game. This supplement features 60 worked abilities and 20 new perks, spread among the five elemental categorizations. It also includes expanded advantages, disadvantages, and skills to create myriad variations of elementalists, plus campaign ideas for using these awesome forces in your settings.” Written by William H. Stoddard, it’s available for purchase from e23: GURPS Thaumatology: Chinese Elemental Power.

Old School Renaissance

Arcana Creations [visit their website here] has released a new classic fantasy adventure module for Swords & Wizardry – The Ruins of Ramat. “A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town by that old stone building on Witch’s Hill, when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which never normally leaves her side, is nowhere to be seen.” Written by John Adams, it’s available for purchase from DriveThruRPG: The Ruins of Ramat (S&W).

Flatland Games [visit their website here] has released a free add-on for their Beyond the Wall classic fantasy RPG – The Village. “-Rules and Playbooks for playing new character types from the village. -Six new Character Playbooks, including the Assistant Beast Keeper and the Fae Foundling. -A selection of NPCs who might inhabit your village, and a dangerous artifact whose presence could alter the very course of your heroes’ lives.” Written by John Cocking and Peter S. Williams, it’s available for download from DriveThruRPG: Beyond the Wall – The Village.


Occult Moon [visit their Facebook page here] has released their latest Toys for the Sandbox fantasy supplement – The Gold Fields. “The Godslayer got imprisoned on Pirate Island when he killed the God That Never Was. Now he’s a soothsayer fishing on a pier and pulling strings to manipulate the future. He’s got times and dates and players finagled into place. The result? He’ll set himself free, he hopes. His latest ploy is the Gold Fields scam with an amiable dwarf poised to stumble on gold at Mt. Holy Wall. The old seer’s got it all ready. It’s all set. And it’s a go! There’s no avoiding this Gold Rush. But Sherile is working for the other side – the mages and the Woodsman. She’s posing as an assayer and stymieing the miners and the Godslayer as well. Her job is to keep the world steady on course. So step up. Pick a side. Help the Godslayer? Or weave the future around him? Choose your side. Take your places.” Written by Quinn Conklin, it’s available for purchase from DriveThruRPG: Toys for the Sandbox 98:The Gold Fields.

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