Today’s Third Party Releases

Two New Feats of Supplements for Pathfinder

AA-Feats-of-BattleAbandoned Arts [visit their Facebook page here] has released two more Feats of supplements for Pathfinder – Feats of Battle and Feats of Subtlety. Both are written by Daron Woodson and available for purchase from DriveThruRPG:

DriveThruRPG: Feats of Battle
DriveThruRPG: Feats of Subtlety

Feats of Battle includes ten new combat-oriented feats: Deadly Opportunist, Defensive Aid, Defensive Battler, False Strike, Improved Takedown, Opportune Aid, Shield Mount, Strategic Defenses, Takedown, and Tireless Tenacity.

21 Starport Places for Traveller

GKG-21-Starport-PlacesGypsy Knights Games [visit their website here] has released their latest Traveller supplement – 21 Starport Places. Written by John Watts and Tony Hicks, it’s available for purchase from DriveThruRPG:

DriveThruRPG: 21 Starport Places

Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We’ve got a place for all those things and more!

21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but useful in any Traveller campaign. Places as varied as The Lucky Horeshoe Casino, The Plasma Nightclub, an SRC church and a trauma unit.

New Swords & Wizardry Adventure from GM Games

GMG-Where-is-Margesh-BlackbloodGM Games, the publishers of the Manor magazine [visit their website here], has published a new adventure module for Swords & Wizardry – Where is Margesh Blackblood. Written by Tim Shorts, it’s available for Pay What You Want from DriveThruRPG:

DriveThruRPG: Where is Margesh Blackblood

Margesh Blackblood and his bandits have been terrorizing the countryside. Sir Browryd is offering 100sp to who can ever deliver the villian’s head. The knight and his men have searched for the bandit king, but found nothing.

To be successful the party will need coin and the ability to crack skulls to get their information. But, when dealing with bandit you can never be sure of the truth, even when your holding a knife to their throat.

The Secret Were-camp Fantasy Sandbox Supplement

OM-TS84-The-Secret-Were-CampOccult Moon [visit their website here] has released their latest Toys for the Sandbox universal fantasy supplement – The Secret Were-camp. Written by Quinn Conklin, it’s available for purchase from DriveThruRPG:

DriveThruRPG: Toys for the Sandbox 84: The Secret Were-Camp

Hermit’s Rock needs help. There’s a struggle going on– it’s the were-types who live for bleeding and screaming pitted against those who want equal rights for the weres. The more strictly human types are mixing it up, too. They want to keep the were-folks out of the southlands entirely. But before you sign to one contingent or the other? Couple of things to keep in mind. This Rock is a were-recruitment center, so there are lots of different types, old and young, coming and going. See Mistra there, that curly, soft, rich, girl-brat? She’s a recruit. (Doesn’t know what she’s getting into.) Then there are the hard to grok, sentient shadow types released into #77. They’re messing with all sides equally. Likely you won’t want to join them. But talk to Finaius. Talk to Darbin. Just don’t turn your back. Don’t walk away. Sign up. Sign now.

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