Synopsis: Role playing games cannot simulate everything perfectly nor should they. Yet when a particular campaign or scenario visits a conflict not well handled by the rules, what should happen? How fair is it to run a game where the rules are ill-defined at best? Is it better to run a well-polished but simple game or a complex yet clunky game? Tom and I try to strike a balance between plot and polish. We also have a unique letter from Tom and a letter from a listener, plus shout outs of course.